Like many Roleplaying Game Settings, Amlöst is full of possibilities for adventure. You could come up with your own, you could adapt from existing modules, or you could roll from lists, one of which is below. The list of adventure hooks is full of all sorts of funtastical situations you can get your players into, from, well, "funtastical" to "you devious bastard I've been playing this character for as long as your little brother's been alive and you killed it with a single trap". It's been split into sections based on content.
100 Adventures Edit
1: Rafaias Geldaris of Algam is found sleeping in an underground chamber, and cannot be awakened.
2: Scalesa the Seeker is caught during a scam, and it is up to the PCs to either pursue her or aid her.
3: A newly christened Immortal has hung itself and refuses to "come down" until it receives answers from the Gods about its lot in life.
4: The Burned Champion wishes to name a successor in his sport, and smiles upon one of the player characters.
5: Maralea Gallan has lost her familiar, Milk Crate, and either begs one of the player characters to help her retrieve it, or seduces them into helping her.
6: A ghost has unfinished business in the World of Mortals.
7: Calgarian Warmages from a certain Academy are conducting distasteful breeding experiments on humanoids in order to generate more bodies for their experiments.
8: Beornegar Fair-Hair has been turned into a squirrel, and is being hunted by his wife; the player characters have recently come into possession of a means of communicating with animals...
9: A member of a royal house bereft of leadership has been found.
10: A band of adventurers has been petrified and is being sold at an auction.
11: A dragon is seen circling the skies over a heavily populated area on a set schedule, and the authorities of that settlement wish the player characters to investigate.
12: A mass grave is found beneath a village, and the inhabitants wish the player characters to investigate.
13: A Themisyran City-Boat is found, drifting and abandoned.
14: A great lake drains, revealing a horrible and sprawling city.
15: Towers are erected by evil lords in a pattern that worries mages.
16: Beneath a house in the Lands of Eald, there is a portal to another plane.
17: The boundary between the World of Mortals and the World of Dreams has been breached in a settlement during a wizardly duel.
18: A mine has been abandoned all of a sudden, and in place of miners there are now elementals.
19: Monsters have moved into an abandoned keep near Figlia.
20: Granaries in a certain area are subject to scrutiny by alchemists.
21: Forges all over Ivria are failing to work properly, being stolen, or "only" producing magical goods.
22: A gateway to another campaign world has opened, bringing with it all that world's problems.
23: An elf in a position of power has been tricked into upsetting Etlae.
24: A perverted troll has kidnapped an elven princess. The players are recruited to seek the princess out, but not all is as it seems...
25: Rituals cast to call familiars have been failing around Padan.
26: A powerful wizard has come back from the dead, and is warning mortals about dire events in the future.
27: A cult of Titanic Children is trying to awaken a Titan.
28: One of Algam's Golden Apple Trees has been found.
29: Water from the Well of Life needs to be obtained to some end.
30: Zelamis appears to be back to normal! But people who go there don't come back.
31: The bodies of noble horses are being exhumed, and replaced in their graves.
32: A merchant needs his cellar guarded.
33: Anneth of the Distant Void has constructed an elaborate gateway.
34: A statue blinds many who look at it.
35: Seven thieves have captured a noble daughter and are holding her ransom.
36: Rumors are spreading about the assistant at a bakery.
37: The players have had their souls swapped by some strange craft.
38: A creature that roams Xeton's Dream Roads has breached the walls between dreams and reality.
39: An identical twin of an important figure has shown up.
40: A device has been invented, that is said to be able to merge souls into one body.
41: A Calgarian princess has obtained a magical sword.
42: An expansive, ancient torture complex has been discovered beneath a temple dedicated to Zelea.
43: The Cult of Entropy has exposed itself in Calgaria, and the Warmages are silent.
44: Amaz has been imprisoned beneath her home, and the seas are raging.
45: A king has declared independence from his allies...during a war.
46: Undead in Saloni are spreading a horrible fungal plague.
47: An intelligent undead has fallen in love with one of the player characters.
48: The players must survive for a certain period of time while fulfilling objectives, on orders.
49: The players have been compelled to slay innocents against their will...
50: Independent villages have banded together and are attempting to overthrow a densely populated land...and meeting some alarming degree of success!